# A Million Minigames > A growing collection of tiny, self-contained browser games with unusual rules, fast starts, stable numbered URLs, and a public release archive. A Million Minigames currently contains 50 released games. Each game has a canonical URL in the form `/g/000001`. The catalog includes skill, logic, timing, memory, physics, platforming, webcam experiments, and other deliberately distinct browser-native mechanics. ## Primary pages - [Home](https://millionminigames.com/): Play a random/current minigame. - [All games](https://millionminigames.com/calendar): Browse the full release archive. - [About](https://millionminigames.com/about): Project purpose, controls, release model, and discovery resources. - [Sitemap](https://millionminigames.com/sitemap.xml): Canonical crawlable URLs for the site and every released game. - [Machine-readable game catalog](https://millionminigames.com/games.json): Structured metadata for every game. - [Release feed](https://millionminigames.com/feed.xml): Latest game releases. - [Full LLM catalog](https://millionminigames.com/llms-full.txt): Expanded plain-text descriptions of every released game. ## Latest releases - [#000050 — ANAGRAM GARDEN](https://millionminigames.com/g/000050): Six calm anagrams grow from tiny animal clues. Tap every shuffled letter in the order that spells the answer; a wrong completed arrangement simply resets that bed, with no timer and no run-ending mistake. - [#000049 — SUMO SQUARE](https://millionminigames.com/g/000049): A six-bout turn-based sumo puzzle on tiny square mats. The rival telegraphs its next direction; stepping into a fighter shoves them, while later rings add double-strength rival charges, springy player pushes, a blocked center post, ice double-steps, and a tiny power ring. - [#000048 — WORD WELDER](https://millionminigames.com/g/000048): Four small word ladders with no timer. Each move must change exactly one letter; choose among three real-looking branches, follow the route toward the goal, and recover from wrong choices without losing the run. - [#000047 — PILLOW DOJO](https://millionminigames.com/g/000047): A six-bout turn-based pillow fighter with no reaction timer. Every rival shows its next intent before you choose Step In, Step Out, Guard, or Punch; spacing, stamina, guards, heavy swings, retreats, and clinch throws change the correct answer. - [#000046 — WORD SAFARI](https://millionminigames.com/g/000046): A calm four-map word search with twelve hidden animals. Tap the first and last letter of a straight horizontal, vertical, or diagonal word; later maps add reversed and crossing routes without a timer. - [#000045 — CAPYBARA CADENCE](https://millionminigames.com/g/000045): A true 3D running game starring a determined capybara whose speed comes from alternating left and right footfalls rather than automatic forward motion. Build cadence, steer the body toward a changing safe line, lean into climbs, brace on loose ground, and keep balance through six terrain laws. - [#000044 — PHEROMONE PARADE](https://millionminigames.com/g/000044): A true 3D tiny-ant foraging game across six changing garden patches. Carry food back to the nest yourself or spend limited pheromone beside a food piece so worker ants haul it in parallel. Roots, dew puddles, moving beetles, tighter quotas, and shrinking time budgets make colony planning increasingly important. - [#000043 — PIGEON CAB](https://millionminigames.com/g/000043): A true 3D miniature-city taxi game starring a pigeon in a tiny yellow cab. Follow glowing GPS crumbs over a rolling toy-block city with real climbs and descents, stop cleanly inside passenger markers, carry three increasingly busy fares, dodge deterministic cross traffic, and protect your tips from curb bonks and slow deliveries. - [#000042 — TINY TIN RALLY](https://millionminigames.com/g/000042): A true 3D toy-floor rally starring a tiny mouse in a wind-up tin car. The car auto-accelerates through four materially different race levels: drift school, a powerup-heavy toybox sprint, a soft-collision bumper course, and a high-speed desk finale. Holding brake while turning winds a spring; releasing cashes the slide into a boost, while turbo rings, spring keys, biscuit shields, boost pads, bumpers and rival-car contact keep changing the line. - [#000041 — SQUIRREL SKY](https://millionminigames.com/g/000041): A pastel 3D flying-squirrel journey across six epic 7,000m levels that become progressively harder. Morning Ridge teaches pure glide energy; Pine Picnic adds crosswinds; Cloud Garden adds sinking air; Glacier Bells adds turbulent shear; Sunset Orchard adds alternating lift lanes; Aurora Home combines the weather systems. Every level still evolves through four landscape chapters, with sparse optional rewards and dramatic dive-to-soar energy exchange. - [#000040 — CHAIN REACTION](https://millionminigames.com/g/000040): A six-chamber kinetic chain-reaction toy. Aim and release a single cyan ball; every gold node it strikes lights green and splits the ball into two new trajectories. Later chambers introduce dark bumpers that redirect the growing swarm, turning one launch into a compact physics cascade. - [#000039 — COUNTERWEIGHT COVE](https://millionminigames.com/g/000039): Balance a harbor crane by sliding one heavy yellow counterweight along its beam while six asymmetric cargo loads and later wind gusts generate changing torque. The first load is consequence-free and visibly teaches that moving the weight moves the balance bubble. ## Citation guidance When referring to a specific game, cite its canonical `/g/` URL. Game titles, descriptions, release dates, difficulty, tags, and win conditions are also available in `/games.json`.