# A Million Minigames — full catalog Catalog version: 2026-09-29.26 Released games: 50 Latest release date: 2026-09-29 Canonical site: https://millionminigames.com/ A Million Minigames is an ongoing browser-game project built around small games with distinct rules and direct play. Each numbered game has a stable canonical URL and can be played in a modern web browser. Touch is treated as a first-class input; keyboard and standard gamepad controls are included when the mechanic maps cleanly. ## Games ### #000001 — FREE WILL URL: https://millionminigames.com/g/000001 Released: 2026-09-13 Difficulty: medium Estimated play time: 8 seconds Tags: psychological, skill, timing, patience, weird Instruction: HOLD. KEEP AWAY. Description: Hold one finger down for eight seconds while the forbidden button actively hunts it. The button accelerates, ricochets, and closes in; your job is to keep moving without touching it or letting go. Win condition: Keep one continuous hold safely away from the moving button for eight seconds. ### #000002 — HOLD STILL URL: https://millionminigames.com/g/000002 Released: 2026-09-13 Difficulty: medium Estimated play time: 7 seconds Tags: precision, patience, skill Instruction: FIND. HOLD. REPEAT. Description: Three targets appear in different places. Hold perfectly still inside each one long enough to fill it; every new target is smaller, longer, and less forgiving. Win condition: Complete three increasingly precise holds with one continuous touch. ### #000003 — THE FLOOR URL: https://millionminigames.com/g/000003 Released: 2026-09-13 Difficulty: difficult Estimated play time: 45 seconds Tags: physics, arcade, skill, timing Instruction: ↔ ━ ↑ □ ×5 Description: Five escalating ricochet stages. You never control the square; you move the floor that catches it. Each catch adds power, solid bumpers redirect the flight, and the outlined goal ranges farther and faster each stage. Win condition: Bounce the square into all five outlined goals. ### #000004 — EVOLVE! URL: https://millionminigames.com/g/000004 Released: 2026-09-13 Difficulty: medium Estimated play time: 150 seconds Tags: experimental, weird, timing, choice, puzzle Instruction: ↓ · 5 Description: A tiny, absurd history of becoming. Climb out of a tree, escape lunch, discover fire, file papers, invent AI, make minigames, and leave the galaxy. A visual fable, with 24 playable eras. Win condition: Complete all 24 eras. Score: completed eras minus 0.25 per timeout, with a minimum of zero. ### #000005 — RHYTHM GHOST URL: https://millionminigames.com/g/000005 Released: 2026-09-13 Difficulty: difficult Estimated play time: 20 seconds Tags: timing, memory, skill, one-button, weird Instruction: MAKE 4 → SURVIVE 2 GHOST ROUNDS. Description: Make a four-beat rhythm. The ghost learns it, steals one of the two middle beats at random, then comes back for the other beat in a faster second round with less rehearsal and a tighter timing window. Win condition: Restore both stolen middle beats: round one within 220 ms and round two within 150 ms. ### #000006 — DELAYED LETTER URL: https://millionminigames.com/g/000006 Released: 2026-09-13 Difficulty: medium Estimated play time: 18 seconds Tags: word, typing, logic, puzzle, weird Instruction: SOLVE IT. TYPE ONE KEY AHEAD. Description: Each run chooses a different clue and answer. The keyboard is still one press late: the first key waits, and every later press releases the key before it. Solve the clue while thinking one keystroke into the future. Win condition: Make the delayed output spell the current clue answer exactly. ### #000007 — AFTERIMAGE URL: https://millionminigames.com/g/000007 Released: 2026-09-13 Difficulty: difficult Estimated play time: 8 seconds Tags: memory, logic, precision, puzzle Instruction: WATCH → TAP THE TRUE CROSSING. Description: Two shapes weave past each other with several convincing near-misses, meet once at a different hidden spot each run, then disappear. Tap the one place where they actually met. Win condition: Tap within the hidden tolerance circle around the randomized true meeting point. ### #000008 — EDGE CASE URL: https://millionminigames.com/g/000008 Released: 2026-09-13 Difficulty: difficult Estimated play time: 35 seconds Tags: logic, precision, puzzle, experimental, weird Instruction: DRAG CUBE → EXIT · 5 LEVELS. Description: Guide one cube through five progressively harder wall courses. Early levels teach clean routing; later levels reveal that the left and right stage edges wrap, turning the frame itself into the route. Win condition: Clear all five levels and reach every dashed exit. ### #000009 — KNOT THEORY URL: https://millionminigames.com/g/000009 Released: 2026-09-13 Difficulty: difficult Estimated play time: 70 seconds Tags: physics, logic, skill, puzzle, weird Instruction: DRAW LOOP → TIGHTEN · 7 STAGES. Description: Seven increasingly difficult rope puzzles. Draw a loose loop around pegs; on release it snaps to their convex hull. Later stages add decoy anchors, multiple keys, multiple fragile glasses, and much narrower safe hulls. Win condition: Clear all seven stages by tightening around every required key without trapping any glass. ### #000010 — HOUSE EDGE URL: https://millionminigames.com/g/000010 Released: 2026-09-14 Difficulty: difficult Estimated play time: 25 seconds Tags: luck, choice, logic, random, weird Instruction: HIT EXACTLY 10 · ODDS MOVE. Description: Three doors show their real win odds and fixed payouts. Pick one up to five times. A win moves that probability to the door on its right; a miss moves it left. Reach exactly ten points without going over. Win condition: Reach exactly 10 points within five picks without ever exceeding 10. ### #000011 — BORROWED GRAVITY URL: https://millionminigames.com/g/000011 Released: 2026-09-14 Difficulty: difficult Estimated play time: 55 seconds Tags: physics, logic, choice, puzzle, weird Instruction: STEAL FORCE → OPEN 5 LOCKS. Description: Five spatial puzzles where the key cannot be dragged. Every donor weight owns one visible gravity arrow; tap a donor to steal that force, make the donor weightless, and send the key sliding until a wall or frame stops it. Win condition: Route the key into the striped lock on all five boards before taking three strikes. ### #000012 — MARGIN CALL URL: https://millionminigames.com/g/000012 Released: 2026-09-14 Difficulty: difficult Estimated play time: 90 seconds Tags: word, logic, puzzle, experimental, weird Instruction: DRAG THE MARGIN. READ THE EDGE. Description: Five documents hide escalating chains of instructions in the words touching the right edge. Drag the right margin to reflow each copy block until the line endings form a command, obey it, then decode the next read as later documents grow from one instruction to three. Win condition: Decode and obey all eleven hidden edge instructions across five escalating documents before three strikes. ### #000013 — PLATFORM FORECAST URL: https://millionminigames.com/g/000013 Released: 2026-09-14 Difficulty: difficult Estimated play time: 75 seconds Tags: arcade, logic, choice, physics, weird Instruction: READ LIMITS → PICK WEATHER → WATCH. Description: Five automatic platforming rooms and eleven linked jumps. You never steer the runner. Each weather card shows its effective landing, peak, and slide; on multi-jump rooms, the weather you choose also changes all three values for the next jump. Win condition: Solve all eleven linked jumps across five rooms before three bad forecasts. ### #000014 — DEAD LETTER OFFICE URL: https://millionminigames.com/g/000014 Released: 2026-09-14 Difficulty: difficult Estimated play time: 55 seconds Tags: trivia, typing, logic, choice, weird Instruction: TYPE ANSWER → ROUTE ITS LETTER. Description: Six factual envelopes arrive in a different order each run. Type each answer, then route its first or last letter through three visible chutes. Every successful delivery relabels the chutes and may flip which end of the next answer matters. Win condition: Answer and correctly route all six envelopes before three strikes. ### #000015 — THE QUEUE URL: https://millionminigames.com/g/000015 Released: 2026-09-14 Difficulty: difficult Estimated play time: 65 seconds Tags: logic, choice, puzzle, weird Instruction: TAP ↑ · SERVE FRONT · RULES CHANGE. Description: Three tiny service lines with the same four people. Move anyone forward one place at a time, then serve the front only when their visible request is true. Every successful service rewrites one remaining person's request, so the correct line has to be rebuilt while it disappears. Win condition: Clear all twelve services across three scenes before making three bad serves. ### #000016 — ONE RAIN CLOUD URL: https://millionminigames.com/g/000016 Released: 2026-09-14 Difficulty: difficult Estimated play time: 32 seconds Tags: physics, logic, skill, random, experimental Instruction: DRAG CLOUD ↔ · KEEP THE POND ALIVE. Description: One draggable cloud is the only rain in a tiny pond. Center rain fills the pond, left rain feeds reeds and attracts the snail, and right rain wets the shore so the frog wakes and eats mosquitoes. Keep the coupled ecology alive until dusk. Win condition: Keep the pond, reeds, and mosquito population inside their safe limits for 28 seconds until dusk. ### #000017 — SECONDS MARKET URL: https://millionminigames.com/g/000017 Released: 2026-09-14 Difficulty: difficult Estimated play time: 22 seconds Tags: logic, choice, timing, patience, weird Instruction: BUY REFUNDS → CHARGE EXIT ×7. Description: Your countdown clock is also your wallet. Seven exit charges each cost five seconds and the charger must cool between uses, so a straight rush cannot work. Buy at least two visible refund contracts, then spend, wait, and claim your way out before time reaches zero. Win condition: Build seven exit charges before the countdown reaches zero by combining time-refund contracts. ### #000018 — SUNSET RELAY URL: https://millionminigames.com/g/000018 Released: 2026-09-14 Difficulty: difficult Estimated play time: 28 seconds Tags: logic, choice, timing, patience, puzzle, experimental Instruction: ROTATE MIRRORS · RELAY LIGHT · COOL THEM. Description: A lighthouse sweeps three mirrors every two seconds. Point a mirror at another mirror to relay the pulse for extra light, but every relay heats the sender. Point a mirror directly at the far beacon to cool it. The mirror currently touched by the beam is temporarily locked. Win condition: Deliver at least 24 light to the far beacon before sunset without losing three pulses. ### #000019 — ECHO LOCATION URL: https://millionminigames.com/g/000019 Released: 2026-09-16 Difficulty: medium Estimated play time: 40 seconds Tags: logic, puzzle, experimental, weird Instruction: MOVE SENSORS · PING DISTANCE · FIND □ Description: Three chambers hide a beacon in one of five numbered cells. Move the two visible sensors and ping: each number literally tells how many cells that sensor is from the hidden beacon. Win condition: Locate the hidden beacon in all three chambers before three empty guesses. ### #000020 — INVISIBLE INK URL: https://millionminigames.com/g/000020 Released: 2026-09-17 Difficulty: difficult Estimated play time: 10 seconds Tags: memory, precision, skill, weird Instruction: MEMORIZE → TRACE WITHOUT SEEING. Description: A route appears for a moment, then vanishes. Start at its origin and redraw the whole path from memory in one continuous stroke while only the endpoints remain. Win condition: Trace the vanished route from origin to endpoint with at least 86% route accuracy in one continuous stroke. ### #000021 — PAPER MOON URL: https://millionminigames.com/g/000021 Released: 2026-09-18 Difficulty: difficult Estimated play time: 35 seconds Tags: skill, precision, experimental, weird Instruction: DRAW ONE HORIZON · SURVIVE THE FLIPS. Description: Draw one continuous platform, release, and guide a moon through seven increasingly hostile skies where two stars abruptly change its gravity. Win condition: Clear seven drawn-horizon levels, surviving both gravity-changing stars in each. ### #000022 — NEGATIVE SPACE URL: https://millionminigames.com/g/000022 Released: 2026-09-18 Difficulty: difficult Estimated play time: 8 seconds Tags: timing, precision, logic, arcade, skill Instruction: TAP NOTHING · 500ms AHEAD. Description: Four solid blocks ricochet around the screen. The target is not a block but a pocket of empty space that will still be empty half a second after you choose it. Win condition: Predict three locations that are empty now and remain empty for the next half-second. ### #000023 — HEADROOM URL: https://millionminigames.com/g/000023 Released: 2026-09-18 Difficulty: difficult Estimated play time: 45 seconds Tags: arcade, skill, precision, experimental, weird Instruction: CAMERA STARTS FIRST · CAMERA TEST · SURVIVE. Description: A webcam-only arcade survival game with a friendly camera test before any hazards. Starting the game immediately asks for camera permission, captures a larger local head template, and shows a big smiley moving with the tracker. A local continuity filter, adaptive template, dead zone, confidence gate, and velocity limit keep movement smooth before the thirty-wall run begins. Win condition: Survive all thirty progressively faster scanner walls using only webcam head movement. ### #000024 — CONTRARY GOAT URL: https://millionminigames.com/g/000024 Released: 2026-09-18 Difficulty: difficult Estimated play time: 25 seconds Tags: physics, skill, precision, weird Instruction: DRAW A SLOPE · GOAT DODGES THE OTHER WAY · GATE ×5. Description: Draw one terrain slope, release, and watch a stubborn goat run right. Downhill terrain makes the goat dodge up; uphill terrain makes it dodge down. Use that backwards reaction to hit five increasingly tighter gates. Win condition: Steer the contrary goat through all five dashed gates with five fresh opposite-slope drawings. ### #000025 — LIGHT LEAK URL: https://millionminigames.com/g/000025 Released: 2026-09-18 Difficulty: difficult Estimated play time: 40 seconds Tags: arcade, skill, timing, experimental, weird Instruction: UNCOVER = RUN · COVER CAMERA = HIDE. Description: Turn the webcam into a private light switch instead of a picture. The game now learns two real camera states—your uncovered room and your fully covered lens—using brightness, contrast, and coarse color balance together, so camera auto-exposure cannot make a covered hand randomly look open again. Win condition: Cross five scanner rooms by physically covering and uncovering the webcam at the right moments. ### #000026 — GNOME CHOMP SKII URL: https://millionminigames.com/g/000026 Released: 2026-09-18 Difficulty: difficult Estimated play time: 205 seconds Tags: arcade, skill, precision, timing, weird Instruction: CARVE ← → · DOUBLE-TAP THE SNOW TO CHOMP · HEARTS = HEALTH · CROSS 10 FINISH LINES. Description: A fast downhill fever dream with a tiny round bearded mascot and a much more coherent ski world. The playable S-curve is roughly one-third wider at the gnome, rendered as a bright groomed snow ribbon with mountain texture outside it, and extended well beyond the visible top and bottom so terrain and objects enter and leave naturally instead of popping at screen edges. Objects keep their pseudo-3D depth, gain stronger individual silhouettes and shadows, and launch ramps now send the gnome into a ridiculous midair starfish trick with arms, boots, skis, and poles spread while the whole mountain accelerates. Win condition: Cross all ten finish lines, survive every increasingly fast slope, and continue through all ten quote interludes. ### #000027 — MONKEY SEE URL: https://millionminigames.com/g/000027 Released: 2026-09-19 Difficulty: difficult Estimated play time: 70 seconds Tags: arcade, skill, precision, experimental, weird Instruction: CAMERA TEST ← → ↑ ↓ · CHASE BANANAS · DODGE SPIKES. Description: A visible-camera 2D head-control game set inside a malfunctioning banana-testing broadcast. MONKEY CAM shows the real mirrored webcam with a local tracking crosshair. After a five-direction camera test, moving your head steers a tiny monkey around the whole stage to catch short-lived bananas while independently pulsing spike flowers warn, extend, and retract. Win condition: Feed the malfunctioning broadcast by meeting the banana quota in all five stages before three spike hits take all your hearts. ### #000028 — FUTURE FOOTFALL URL: https://millionminigames.com/g/000028 Released: 2026-09-19 Difficulty: difficult Estimated play time: 14 seconds Tags: arcade, skill, timing, one-button, precision, weird Instruction: TAP NOW · AUTO-JUMP FIRES 0.82 SEC LATER. Description: A one-button side-scrolling platformer where every tap arms an automatic jump exactly 0.82 seconds in the future. A translucent ghost pad previews where the runner is expected to be when that timer fires; the player never has to collide with or manually activate the pad. Time the tap so the auto-jump fires at the lip of an approaching gap. Too early and the runner jumps and lands before the gap; too late and the floor is already gone. Win condition: Cross all seven gaps and reach 2480m without falling into the timeline. ### #000029 — JUMP DEBT URL: https://millionminigames.com/g/000029 Released: 2026-09-21 Difficulty: difficult Estimated play time: 12 seconds Tags: arcade, skill, timing, one-button, weird Instruction: TAP = JUMP + OWE. TAP IN AIR = ONE RECOVERY. Description: A climbing one-button auto-runner where every grounded jump creates a mandatory shorter auto-jump on the next landing. The course rises in steps, and one air-tap recovery per landing lets you rescue a bad debt bounce or stretch toward the next ledge. Win condition: Climb all six rising stages and reach 2050m without falling. ### #000030 — SHADOW FIRST URL: https://millionminigames.com/g/000030 Released: 2026-09-21 Difficulty: difficult Estimated play time: 14 seconds Tags: arcade, skill, timing, one-button, weird Instruction: TAP: SHADOW JUMPS. YOU JUMP WHEN IT LANDS. Description: A one-button auto-runner where your shadow performs every jump before you do. Tap while grounded to launch the shadow; only when that preview arc lands does your real runner jump, forcing you to plan one full jump into the future. Win condition: Cross all six gaps and reach 2500m without falling. ### #000031 — WRONG SIDE URL: https://millionminigames.com/g/000031 Released: 2026-09-21 Difficulty: difficult Estimated play time: 15 seconds Tags: arcade, skill, timing, one-button, physics, weird Instruction: TAP = FLIP GRAVITY. RUN ON THE OTHER SIDE. Description: A one-button gravity platformer where the floor and ceiling alternately vanish beneath the auto-runner. You never jump normally: tap while latched to a surface to fall toward the opposite side and keep running on its underside. Win condition: Survive all six alternating surface gaps and reach 2800m. ### #000032 — RIPPLE RUN URL: https://millionminigames.com/g/000032 Released: 2026-09-23 Difficulty: difficult Estimated play time: 14 seconds Tags: arcade, skill, timing, one-button, physics, weird Instruction: CLIMB UP. TAP ONCE TO SEND A 115m RIPPLE. DOUBLE-TAP OVERLOADS. Description: A vertical six-chamber water-temple ascent. Each tap spends one of three charges on a ripple that launches you after exactly 115 world units of travel; landing higher refills a charge, while tapping again before the ripple arrives overloads it and burns another charge. Win condition: Manage ripple charges and climb all six vertical chambers without overloading the current. ### #000033 — MIRROR PILOT URL: https://millionminigames.com/g/000033 Released: 2026-09-23 Difficulty: difficult Estimated play time: 18 seconds Tags: arcade, skill, precision, weird Instruction: DRAG CYAN TO CYAN. READ HOW PINK RESPONDS. Description: A six-stage wordless docking toy where the cyan ship is direct and the tethered pink ship obeys a genuinely different motion law each round: mirror, twin, half-mirror, nonlinear spring, center dead-zone, then wide mirror. Color-matched docks and a tiny live motion glyph teach every law without prose in the playfield. Win condition: Dock both linked ships in their same-color, ship-shaped docks through all six changing coupling stages. ### #000034 — TIDE TETHER URL: https://millionminigames.com/g/000034 Released: 2026-09-23 Difficulty: difficult Estimated play time: 16 seconds Tags: arcade, skill, physics, one-button, weird Instruction: SHAPE THE ORBIT. EACH GYRE CHANGES THE TIDE. Description: Six compact orbital-physics laws around a luminous whirlpool. Learn the plain moon tether, then read currents, slingshot momentum, foam drag, storm surges and a final moon-flip where the familiar control reverses. Win condition: Read all six tide laws and shape six safe orbital paths through the gold gates. ### #000035 — ORBIT ORCHARD URL: https://millionminigames.com/g/000035 Released: 2026-09-23 Difficulty: medium Estimated play time: 35 seconds Tags: arcade, skill, physics, one-button, weird Instruction: TAP THE GLOWING BRIDGE. HOP INWARD. Description: A fruit circles a living tree on visible orbital branches. Tap only as it crosses a mint bridge to drop one ring toward the golden core; later harvests reverse direction, add extra rings, and grow red thorn traps that punish missed timing. Win condition: Thread the fruit through every mint bridge to the golden core in all six increasingly complex harvests without hitting a thorn. ### #000036 — BREATH BRIDGE URL: https://millionminigames.com/g/000036 Released: 2026-09-23 Difficulty: medium Estimated play time: 19 seconds Tags: arcade, skill, one-button, weird Instruction: HOLD TO INFLATE THE CLOUD ROAD. Description: A courier walks automatically across six mountain gaps. Hold anywhere to breathe a soft white cloud bridge upward beneath their feet; release and it gently sinks. Win condition: Carry the courier across all six chasms without letting the cloud bridge sag below their feet. ### #000037 — LANTERN CURRENT URL: https://millionminigames.com/g/000037 Released: 2026-09-23 Difficulty: medium Estimated play time: 40 seconds Tags: puzzle, logic, weird Instruction: TAP A LANTERN. CONNECTED LIGHTS FLIP. Description: Fold a twilight constellation by tapping lantern posts. Each tap flips that lantern and every post connected to it; reshape six increasingly strange light networks until the glowing posts match the gold halo pattern. Win condition: Make the lit lanterns exactly match the gold halos in all six skies. ### #000038 — PRISM PIER URL: https://millionminigames.com/g/000038 Released: 2026-09-23 Difficulty: medium Estimated play time: 45 seconds Tags: puzzle, logic, physics, weird Instruction: TAP HINGES. FOLD THE PIER. Description: A rainbow pier is an articulated machine. Tap jewel hinges to rotate downstream segments through three angles; later folds introduce anchored joints and coupled prisms that counter-rotate distant sections. Fold six increasingly strange structures into their glowing target silhouettes. Win condition: Fold all six articulated prism-pier structures into their target configurations. ### #000039 — COUNTERWEIGHT COVE URL: https://millionminigames.com/g/000039 Released: 2026-09-24 Difficulty: medium Estimated play time: 19 seconds Tags: physics, skill, precision, weird Instruction: SLIDE THE WEIGHT. KEEP THE BUBBLE CENTERED. Description: Balance a harbor crane by sliding one heavy yellow counterweight along its beam while six asymmetric cargo loads and later wind gusts generate changing torque. The first load is consequence-free and visibly teaches that moving the weight moves the balance bubble. Win condition: Keep the crane within its safe balance range through all six cargo loads. ### #000040 — CHAIN REACTION URL: https://millionminigames.com/g/000040 Released: 2026-09-24 Difficulty: medium Estimated play time: 20 seconds Tags: physics, skill, precision, weird Instruction: AIM ONE BALL. GOLD NODES SPLIT IT. Description: A six-chamber kinetic chain-reaction toy. Aim and release a single cyan ball; every gold node it strikes lights green and splits the ball into two new trajectories. Later chambers introduce dark bumpers that redirect the growing swarm, turning one launch into a compact physics cascade. Win condition: Create a complete six-chamber chain reaction by lighting every gold node from each chamber's single launch. ### #000041 — SQUIRREL SKY URL: https://millionminigames.com/g/000041 Released: 2026-09-26 Difficulty: difficult Estimated play time: 520 seconds Tags: 3d, physics, skill, arcade, weird Instruction: LEAP · DIVE FOR SPEED · PULL UP FOR LIFT. Description: A pastel 3D flying-squirrel journey across six epic 7,000m levels that become progressively harder. Morning Ridge teaches pure glide energy; Pine Picnic adds crosswinds; Cloud Garden adds sinking air; Glacier Bells adds turbulent shear; Sunset Orchard adds alternating lift lanes; Aurora Home combines the weather systems. Every level still evolves through four landscape chapters, with sparse optional rewards and dramatic dive-to-soar energy exchange. Win condition: Glide roughly 7,000m through all four changing landscape chapters in each of the six levels, cross every finish arch, and reach the final aurora home before gravity wins. ### #000042 — TINY TIN RALLY URL: https://millionminigames.com/g/000042 Released: 2026-09-26 Difficulty: difficult Estimated play time: 50 seconds Tags: 3d, physics, arcade, skill, timing, weird Instruction: STEER · DRIFT TO WIND · RELEASE TO BOOST. Description: A true 3D toy-floor rally starring a tiny mouse in a wind-up tin car. The car auto-accelerates through four materially different race levels: drift school, a powerup-heavy toybox sprint, a soft-collision bumper course, and a high-speed desk finale. Holding brake while turning winds a spring; releasing cashes the slide into a boost, while turbo rings, spring keys, biscuit shields, boost pads, bumpers and rival-car contact keep changing the line. Win condition: Clear all four race levels and cross the final finish line in first place before the 72-second race clock expires. ### #000043 — PIGEON CAB URL: https://millionminigames.com/g/000043 Released: 2026-09-26 Difficulty: medium Estimated play time: 75 seconds Tags: 3d, skill, choice, arcade, physics, weird Instruction: FIND THEM · STOP CLEAN · DELIVER. Description: A true 3D miniature-city taxi game starring a pigeon in a tiny yellow cab. Follow glowing GPS crumbs over a rolling toy-block city with real climbs and descents, stop cleanly inside passenger markers, carry three increasingly busy fares, dodge deterministic cross traffic, and protect your tips from curb bonks and slow deliveries. Win condition: Pick up and deliver all three fares before the 90-second taxi meter expires. ### #000044 — PHEROMONE PARADE URL: https://millionminigames.com/g/000044 Released: 2026-09-28 Difficulty: difficult Estimated play time: 150 seconds Tags: 3d, skill, choice, arcade, physics, weird Instruction: FORAGE · HAUL HOME · MARK FOOD FOR WORKERS. Description: A true 3D tiny-ant foraging game across six changing garden patches. Carry food back to the nest yourself or spend limited pheromone beside a food piece so worker ants haul it in parallel. Roots, dew puddles, moving beetles, tighter quotas, and shrinking time budgets make colony planning increasingly important. Win condition: Feed the colony through all six foraging patches before any patch timer expires. ### #000045 — CAPYBARA CADENCE URL: https://millionminigames.com/g/000045 Released: 2026-09-28 Difficulty: difficult Estimated play time: 60 seconds Tags: 3d, skill, timing, physics, precision, weird Instruction: ALTERNATE FEET · STEER THE BODY · READ THE GROUND. Description: A true 3D running game starring a determined capybara whose speed comes from alternating left and right footfalls rather than automatic forward motion. Build cadence, steer the body toward a changing safe line, lean into climbs, brace on loose ground, and keep balance through six terrain laws. Win condition: Keep cadence and balance through all six terrain districts and reach the 3,600m summit finish. ### #000046 — WORD SAFARI URL: https://millionminigames.com/g/000046 Released: 2026-09-29 Difficulty: medium Estimated play time: 70 seconds Tags: word, puzzle, logic, weird Instruction: FIND THE ANIMALS. TAP FIRST LETTER, THEN LAST. Description: A calm four-map word search with twelve hidden animals. Tap the first and last letter of a straight horizontal, vertical, or diagonal word; later maps add reversed and crossing routes without a timer. Win condition: Find all twelve animal words across four deterministic word-search maps. ### #000047 — PILLOW DOJO URL: https://millionminigames.com/g/000047 Released: 2026-09-29 Difficulty: difficult Estimated play time: 90 seconds Tags: arcade, choice, logic, skill, weird Instruction: READ THE RIVAL. CONTROL SPACE. PICK YOUR MOVE. Description: A six-bout turn-based pillow fighter with no reaction timer. Every rival shows its next intent before you choose Step In, Step Out, Guard, or Punch; spacing, stamina, guards, heavy swings, retreats, and clinch throws change the correct answer. Win condition: Defeat all six pillow fighters by reading intent, managing spacing and stamina, and preserving enough health for the final bout. ### #000048 — WORD WELDER URL: https://millionminigames.com/g/000048 Released: 2026-09-29 Difficulty: medium Estimated play time: 55 seconds Tags: word, puzzle, logic, weird Instruction: CHANGE ONE LETTER. REACH THE GOAL WORD. Description: Four small word ladders with no timer. Each move must change exactly one letter; choose among three real-looking branches, follow the route toward the goal, and recover from wrong choices without losing the run. Win condition: Complete all four word ladders by making the correct one-letter transformations. ### #000049 — SUMO SQUARE URL: https://millionminigames.com/g/000049 Released: 2026-09-29 Difficulty: difficult Estimated play time: 70 seconds Tags: arcade, choice, logic, skill, weird Instruction: READ THEIR LEAN. STEP. SHOVE THEM OFF THE MAT. Description: A six-bout turn-based sumo puzzle on tiny square mats. The rival telegraphs its next direction; stepping into a fighter shoves them, while later rings add double-strength rival charges, springy player pushes, a blocked center post, ice double-steps, and a tiny power ring. Win condition: Ring out all six rivals without stepping or being shoved off the mat. ### #000050 — ANAGRAM GARDEN URL: https://millionminigames.com/g/000050 Released: 2026-09-29 Difficulty: medium Estimated play time: 55 seconds Tags: word, puzzle, logic, weird Instruction: UNSCRAMBLE THE CLUE. TAP THE LETTERS IN ORDER. Description: Six calm anagrams grow from tiny animal clues. Tap every shuffled letter in the order that spells the answer; a wrong completed arrangement simply resets that bed, with no timer and no run-ending mistake. Win condition: Solve all six deterministic animal anagrams. ## Discovery resources - Sitemap: https://millionminigames.com/sitemap.xml - Machine-readable catalog: https://millionminigames.com/games.json - RSS release feed: https://millionminigames.com/feed.xml - About: https://millionminigames.com/about