All games · Game #000032

RIPPLE RUN

A vertical six-chamber water-temple ascent. Each tap spends one of three charges on a ripple that launches you after exactly 115 world units of travel; landing higher refills a charge, while tapping again before the ripple arrives overloads it and burns another charge.

How to play

CLIMB UP. TAP ONCE TO SEND A 115m RIPPLE. DOUBLE-TAP OVERLOADS.

Win condition

Manage ripple charges and climb all six vertical chambers without overloading the current.

Released 2026-09-23 · difficult · about 14 seconds